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Sunday, 24 March 2013

Delta Force B H D


Delta Force 4 - Black Hawk Down: is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Novalogic's Delta Force was originally one of the foremost tactical shooter series in computer gaming. However, if last year's Task Force Dagger is any indication, the series is in decline. The newest game in the series, Delta Force: Black Hawk Down, focuses on the UN intervention in Somalia in the 1990s, as portrayed in the popular novel and motion picture Black Hawk Down. The new Delta Force game makes some improvements to the series, but it's difficult to take seriously, especially considering some of the game's action sequences, which resemble old arcade games more than they do actual military operations.
One of Black Hawk Down's massive environments.
Black Hawk Down is loosely inspired by missions undertaken by elements of Delta Force, the US 75th Ranger Regiment, the 10th Mountain Division, and the 160th Special Operations Aviation Regiment. The game is also filled with real-world vehicles and weapons, but don't let that fool you. Black Hawk Down is mostly a straightforward, simplistic action game with some real-world trappings.
The game's first single-player mission provides a good idea of what you can expect from Black Hawk Down. It lifts ideas from the movie and throws them together in an unrealistic and clumsy fashion. The mission itself resembles a rail shooter, an arcade-style shooting game in which you're forced to move along a predetermined path while shooting any enemies in your way. For whatever reason, developers insisted on using this idea over and over. In the first mission, you take part in a rescue operation for a UN convoy that's come under attack in the countryside. You operate a .50-caliber machine gun on one of a group of humvees that blithely drive right into hordes of enemy foot soldiers and vehicles approaching from all sides instead of slowing to properly engage the enemy, stopping, or taking an alternate route. You have no control over the foolish humvee drivers, but instead simply have to blast each new target that appears.
Once you've finished this shooting-gallery segment--and most of the game seems like a glorified shooting gallery, since Somali gunmen will often stand in neat little rows --you run on foot to a small enemy camp to snipe more bad guys. Then, it's a return to more rail shooter action, as you use a minigun mounted on a Black Hawk helicopter to slaughter more unthinking enemies. All this in the span of 5 or 10 minutes.
You'll wish that Black Hawk Down's gameplay were as dramatic as its visuals sometimes are.
Anyone looking for a realistic military simulation will be very disappointed with Black Hawk Down. But if you're looking for a simple, old-fashioned shooter, you may enjoy parts of it, assuming you can put up with some major problems. The single-player mission goals often seem contrived or repetitive, and the campaign as a whole seems disjointed and amateurish. It's poorly balanced too--most missions are far too easy, but a few require endless and endlessly frustrating retries. The missions are also unoriginal. Understandably, they lift ideas from the Black Hawk Down book and film, but without doing them any justice. One mission even attempts, however poorly, to re-create the Omaha Beach landing sequence from Medal of Honor: Allied Assault, of all things.
As in previous Delta Force games, Black Hawk Down's AI is extremely poor. The supposedly "elite" Delta Force and Ranger troops shoot each other, push you into the line of fire, and repeatedly miss targets literally right in front of them. Their aim is so atrocious that they can actually walk right past an enemy in a narrow tunnel and not hit their target. The Somali fighters are just as bad. At point-blank range, these militia soldiers often turn away from you and shoot a nearby wall instead. So, it's basically up to you to play Rambo, running around and shooting all the sitting ducks. In fact, the game even keeps score for you--you can expect to kill more than 1,500 Somalis during the campaign.
Still, Black Hawk Down at least tries to immerse you in the action and actually does a half-decent job of making you feel like you're in the middle of a war zone. Amid the mass starvation and clan fighting, you'll need to make your way through poverty-stricken towns filled with innocent civilians and gun-toting thugs alike. Some agitated civilians even hurl rocks and shout at you to leave them alone. The missions at least have some superficial variety, since you'll have to complete objectives like securing weapons caches, assaulting strongholds in towns, destroying bridges, and taking part in the climactic fighting of the Battle of Mogadishu--but once you actually play through them, you'll find that the missions are either too easy or too frustrating.
As it is, the solo campaign is hard to take seriously, given all its problems. Black Hawk Down at least offers fairly extensive multiplayer options. Though there are no cooperative modes, the game does include deathmatch, team deathmatch, capture the flag, king of the hill, and other competitive modes. These don't break any new ground, but the game's unusual setting and large maps make them more interesting than they'd otherwise be. Then again, the large maps can encourage tedious sniper duels, and they also make it incredibly easy to sit at an enemy respawn point and repeatedly kill opponents off before they can react. The multiplayer maps do let you control machine gun emplacements and vehicle turrets, but you can't actually drive or pilot the vehicles yourself. Rather, you hop aboard them as they automatically make their way along predetermined paths. In fact, these vehicles may remind you of a slow-paced amusement park ride, just with automatic weapons.
However, Black Hawk Down does look much better than any previous Delta Force game. Though it's no Unreal Tournament 2003, and it has some bizarre polygon clipping problems, Black Hawk Down does have very good outdoor lighting and good environments. Somali towns look believably run down, since they're full of rusted tin roofs, shattered windows, and other signs of damage and dilapidation. Bodies of water look impressive, reflecting the sun and frothing under helicopter prop wash. At times, Black Hawk Down's presentation actually excels, especially depicting chaotic combat in huge outdoor areas. Bullets kick up sand and tear leaves off palm trees, and vehicles erupt in brilliant explosions. Black Hawk helicopters come roaring in low, throwing up a cloud of dust and causing the trees to sway, while their minigun bullets spark off metal roofs. Also, the game's vehicles and weapons look decent enough, though the game's character models and animations could have used a lot more work. The Somalis look like armed circus performers, as they die a variety of comically acrobatic deaths.
Genuinely intense action is hard to come by in Black Hawk Down, and the game suffers from too many major gameplay faults, but unlike the last Delta Force game, this one begins to move the series in the right direction. While it often fails, it at least tries to immerse you in the gameworld, and it features some attractive visuals and a few particularly dramatic scenes. Still, Black Hawk Down is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.

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Galaxy Quest



After Judith goes missing it’s up to you to go on a Galaxy Quest and find her in this incredible Puzzle game! Blast the incoming crystals away and use incredible bonuses to survive. Join Captain Simon’s team and explore amazing planets as you try to track down Judith and her missing vessel. Plan two steps ahead to survive challenging levels and rack up an amazing amount of points in Galaxy Quest!

Galaxy Quest (FINAL)



Worms ARMAGEDDON


The spineless and unassuming critters that star in Worms Armageddon epitomize the game itself. You'll quickly notice that the worms in this game are not as meek as they appear and instead are funny, ill-tempered, and wickedly clever. At about the same time, you'll find that while this game may look cute, it is in fact as sophisticated and enjoyable as the very best strategy games out there. It's also highly polished, easily customizable, accessible to all ages, and perfectly suited for quick spells and marathon sessions alike.
That said, it's true that Worms Armageddon isn't all that different from Worms 2. Though it includes an all-new single-player campaign and fully integrated online play, as well as over a dozen new weapons and gadgets for the worms to use, Armageddon looks, sounds, and plays similarly to the last episode, which means veterans of the series expecting something totally new will not find what they're looking for. And everyone else will wish Worms Armageddon offered even more, if only because it's as good as it is.
Worms Armageddon is easy to play and control, two factors that contribute immensely to the game's success. The typical skirmish pits teams of worms against each other, all randomly interspersed throughout some sort of exaggerated landscape ranging from garbage dumps to stacks of books. You take turns with your opponents, inching your forces into position one by one and firing upon enemy worms with an arsenal of weapons, from traditional (grenade, shotgun) to makeshift (baseball bat, blowtorch) to unorthodox (exploding old woman, skunk). The worms even know a few famous martial arts moves for good measure. Most worm weapons are absurd and amusing, and effectively serve specific functions. But since many do overlap in functionality, you can be selective and creative with your arsenal rather than feel restricted by it. You'll witness the events that transpire as the worms duel to the death via a traditional 2D platform-game side view, lending Worms Armageddon a readily approachable if misleadingly simple appearance.
So although it may appear as if that one worm over there just fired a bazooka at his enemy across the screen, aiming that shot was anything but trivial. A worm, not unlike a golfer, needs to take into account such elements as trajectory, wind direction, and power, and although shooting simply involves arrow keys and the space bar, hitting the target won't be quite so simple. Even seemingly fail-safe weapons, like homing missiles and napalm strikes, require skill and foresight to be used effectively. What's more, explosive attacks, such as the bazooka, vaporize the terrain around the targeted area, likely causing the worms in the vicinity to be flung about. It's often to your advantage to try to destroy the earth from under the feet of your enemies rather than target them directly, in an effort to send them careening into the water below, since worms can't swim.
Thanks to the game's sophisticated physics and damage modeling, the results of your attacks will often prove surprising no matter how accurate you think you are. Since maps tend to be strewn with explosives, and the worms themselves explode when they die, oftentimes the results of a successful strike are anything but predictable as an incredible chain reaction ensues. This tightly controlled chaos, together with the precise targeting system and plausible physics, is also essential to this game's success. And the automatic instant replay on especially unbelievable chains of events is a nice touch.
Great graphics and sound don't hurt, either. Worms Armageddon includes a seemingly endless assortment of beautiful and surreal backdrops, which lend most every skirmish a unique challenge, since these landscapes are randomly generated each time. The worms themselves are animated beautifully, and their articulate expressions and bizarre arsenals make these some of the most endearing computer game characters in a long time. Meanwhile, special effects such as fire and explosions all look equally good, lending the game a perfectly consistent and always bright and attractive appearance.
The sound effects that accentuate the firefights, while somewhat repetitive, are as over-the-top and amusing as the graphics, while a rather remarkably grandiose militaristic soundtrack enhances the game's tongue-in-cheek half-seriousness. More remarkable still is to what extent you can customize your worms: As a holdover from its predecessor, Worms Armageddon includes dozens upon dozens of sound schemes for the little guys, most of which are high-pitched, angry squeals. You can make your worms speak Russian, Greek, Afrikaans, around a dozen dialects of English, French, Spanish, German, you name it. Or you can import your own sound effects, just as you can also select a team anthem, an insignia, a tombstone, and customize just about everything else about your team, giving it a unique style that will distinguish you among your peers in a grueling multiplayer match.
Those custom features aptly suggest that Worms Armageddon lends itself perfectly to multiplayer competition. The fully integrated Worms.net Internet play server (though not ideally fast or reliable at all hours as of press time) lets you easily join a game with rival worm commanders from across the world, and the server even maintains your ranking and status based on your wins and losses. Because battles are highly customizable, such that starting conditions for health and ammunition can be easily adjusted, you can join games that emphasize the style of play you prefer, either in favor of mass-destructive or more strategic weaponry. In between multiplayer sessions, you can play against the computer in quick matches or deathmatch battles that become progressively more challenging, just as you can learn the ropes through a convenient if somewhat difficult training mode, then apply them in the single-player campaign. The campaign missions, which must be played through linearly, are mostly puzzle-oriented and recall Psygnosis' classic Lemmings in that they tend to force you to make precise use of a limited supply of tools in order to accomplish your objectives. The puzzle elements of these missions oftentimes prove frustrating, since many of these missions are very difficult, and while the campaign provides an enjoyable diversion from the rest of the game, it doesn't really hold up on its own, nor does it seem intended to do so.
Likewise, although the computer opponent is realistically fallible except at the highest skill levels, it tends to neglect the more obscure or sophisticated weapons available, resorting to mundane explosives nine times out of ten. For this reason alone, the computer cannot ever hope to provide the sort of unique competition that is practically assured with even the most inexperienced human opponent, whose foibles and follies in combat will likely be worth the price of admission if he isn't good enough to fight back in earnest.
It's too bad that the computer opponent doesn't make full use of its full arsenal, and as you play Armageddon more and more, invariably you'll also wish the game had even more weapons, even more diversity in graphics and sound, and even more of pretty much everything. There's no mistaking that Worms Armageddon is both highly polished and totally complete, with far more features and variety and options than just about any other game out there. Nevertheless, the design and execution are so great and so open-ended that you'll know, even as you log more and more hours with the game, that in fact you can't have too much of a good thing.

Max Payne 3


full version game with 11 gb setup repack file enjoy..................................


Max Payne 3 Minimum System Requirements

OS: Windows 7/Vista/XP PC (32 or 64 bit)
CPU: Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better
RAM: 2GB
GPU: NVIDIA® GeForce 8600 GT 512MB RAM or AMD Radeon™ HD 3400 512MB RAM

Max Payne 3 Low End Recommended System Requirements

OS: Windows 7/Vista/XP PC (32 or 64 bit)
CPU: Intel Dual Core 3GHz or AMD equivalent
RAM: 3GB
GPU: NVIDIA® GeForce 450 512MB RAM or AMD Radeon™ HD 4870 512MB RAM

At this level, you will be able to comfortably run the game at 30 frames per second with a 1920 by 1080 screen resolution.

Max Payne 3 High End Recommended System Requirements

OS: Windows 7/Vista (32 or 64 bit)
CPU: Intel i7 Quad Core 2.8Ghz or AMD equivalent
RAM: 3GB
GPU: NVIDIA® GeForce 480 1GB RAM or AMD Radeon™ HD 5870 1GB RAM

At this level, you will be able to comfortably run the game at 60 fps at 1920 by 1080.

Max Payne 3 Highest Tested Specs

OS: Windows 7/Vista (64 bit)

CPU: Intel i7 3930K 6 Core x 3.06 GHZ or AMD FX8150 8 Core x 3.6 GHZ

RAM: 16GB

GPU: NVIDIA® GeForce® GTX 680 2GB RAM or AMD Radeon™ HD 7970 3GB RAM


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