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Sunday, 24 February 2013

Cri 2010

----|Info|---------------------------------------------------------------

Developer : EA Sports
Publisher : ShivShubh
Release Date : 09 December 2009
Genre : Sports/ Cricket

----|Description|---------------------------------------------------------------

With the World Cup currently in full swing and E3, the gaming industry’s major event of the year, taking place this week, the release of Codemaster’s International Cricket 2010 may have got lost somewhat among the soccer-mad media frenzy or the buzz about PlayStation Move and how 3D gaming is apparently set to take the industry by storm. If you are a serious cricket fan, however, then there is plenty of reason to sit up and take notice of this week of this latest simulation of the “gentleman’s” game.
Cricket fanatics may disagree but, in our humble opinion, unless you’re watching “sixes” and “fours” being scored on a regular basis, or embroiled in the faster-paced One Day Internationals or Twenty20 games, cricket isn’t a sport that has the ability to regularly get the adrenaline pumping. Translate that slow-paced sport into a videogame and it’s no wonder we find it hard to get totally immersed in its plodding gameplay.
You could say that, in terms of more mainstream videogames, International Cricket 2010 is more like a slow-paced JRPG than a high-octane action adventure, but it is a game full of strategic layers, where composure wins the day over impatience. Anyone who knows cricket will be well aware of this, so as long as you’re not expecting all the whistles and bells of an EA produced sport’s game or a robust, feature-heavy multiplayer mode where it’s easy to find someone else online who actually wants to play, then you shouldn’t be too disappointed.

----|System requirements|--------------------------------------

Processor: Pentium 4 2.8 GHz,
RAM: 750 MB RAM ( Vista 1 GB ),
Graphic Memory: 164MB
Graphic Card: GeForce 6 or better,
Hard Disk Space: 3 GB HDD,
OS: Windows XP/Vista/7




Spider Man Web Of Shadows

-|Info|---------------------------------------------------------------

Developer : Treyarch
Publisher : Activision Blizzard
Release Date : 21 October 2008
Genre : Action/ Adventure

-|Description|---------------------------------------------------------------

New York City has been invaded and only Spider-Man can save it.
Control everything. Spider-Man: Web of Shadows gives you an unprecedented level of gameplay choice, including, for the first time, control over the game’s direction and outcome. Choose how Spider-Man fights, which powers to upgrade, who in the Marvel universe to fight with or against, and the fate of New York City itself.
Choose wisely.

-|System requirements|--------------------------------------

Core 2 Duo 2.13 GHz,
2 GB RAM,
graphic card 512 MB (GeForce 7900 or better),
8 GB HDD,
Windows XP/Vista



Far Cry Pc Full Game

---|Info|---------------------------------------------------------------

Developer : Crytek Studios
Publisher : Ubisoft
Release Date : 23 March 2004
Genre : Action/ Adventure/ Shooter

----|Description|---------------------------------------------------------------

A tropical paradise seethes with hidden evil in Far Cry, a cunningly detailed action shooter that pushes the boundaries of combat to shocking new levels.

Freelance mariner Jack Carver is cursing the day he ever came to this island. A week ago, a brash female reporter named Valerie had offered him an incredible sum of cash to take her to this unspoiled paradise. Shortly after docking, however, Jack's boat was greeted by artillery fire from a mysterious militia group swarming about the island.

With his boat destroyed, his money gone, and the gorgeous Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island, with nothing but a gun and his wits to survive. But the further he pushes into the lush jungle canopy, the stranger things become.

Jack encounters an insider within the militia group who reveals the horrific details of the mercenaries' true intentions. He presents Jack with an unsettling choice: battle the deadliest mercenaries, or condemn the human race to a maniac's insidious agenda.

----|Features|--------------------------------------

* Feel the Far Cry engine: The meticulously designed, next-generation Far Cry engine pushes the threshold of action gaming with proprietary Polybump mapping, advanced environment and character physics, destructible terrain, dynamic lighting, motion-captured animation, and total surround sound.
* Unparalleled long-range gunplay: Battle to the ends of the earth with Far Cry's utterly unique, 800-meter scalable view system. Lock onto enemies from a distance with motion-sensing binoculars. Then choose your style of attack - from long-range sniping to ballistic close-quarters firefights - and everything in between.
* Cunning and complex AI tactics: Battles never become repetitive when you face Far Cry's unpredictable, intelligent AI mercenary units trained in advanced adaptive group tactics. Units include snipers, stalkers, scouts, and grenadiers who engage you from all angles, distances, and terrains in coordinated strikes. Commanders will even call for reinforcements by land, sea, or air.
* Diverse combat action: Master a dynamic slate of combat skills - close-quarters combat, long-range shooting, search-and-destroy tactics, stealth operations, and combat driving skills through indoor and outdoor environments.
* Heart-pounding atmosphere: Experience unprecedented drama and realism in a misleadingly perfect setting, with incredible lighting and shadows, adaptive audio, and weather effects.

----|System requirements|--------------------------------------

Pentium 4 2.4 GHz,
512 MB RAM,
graphic card 128MB,
GeForce 4 or better,
4 GB HDD

Click here To Download

Counter Strike

Developer : Valve Software
Publisher : Electronic Arts Inc.
Release Date : 21 October 2005
Genre : Action/ Shooter

-|Description|---------------------------------------------------------------

Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology. Featuring state of the art graphics, all new sounds, and introducing physics, Counter-Strike: Source is a must-have for every action gamer.

-|System requirements|--------------------------------------

Pentium 4 2.4 GHz,
512MB RAM,
graphic card 64MB (GeForce4 or better)

Click Here To Download

Crash Time IV The Syndicate

Developer : Synetic
Publisher : dtp AG / Anaconda
Release Date : 28 February 2011
Genre : Action/ Racing

----|Description|---------------------------------------------------------------

This new installment of Crash Time is raising the racing series to a whole new level. The use of new technologies, the first ongoing storyline and a multi-platform development qualifies Crash Time as a true next-gen title. This version gives you a completely free scenario featuring interactive and destructable surroundings.
Moving through the wonderfully designed and completely accessible city of Cologne, with more than 100 km of streets and highways, the player solves lots of criminal cases similar to the TV-Show, but also other exciting challenges.
For the very first time, in “Crash Time 4” it will be possible to play against real opponents, as the enemies can be used by other human players in split-screen or online mode.

----|Features|--------------------------------------

Multiplayer for the online game, competing against other players (1-8 players).
State-of-the-art visual effects and international art design.
Physics model for more realistic game environments and interactions.
Next-gen look.
A choice of more than 35 various vehicles.
Extremely fast pursuits & explosive crashes.
8km² detailed environment of Cologne city.
Highway & Street roads give you more than 100km race tracks.
Black vs.White - Ben and Samir against the syndicate (multiplayer only).
Real-time generated tasks create a high replay value.
New action packed missions.

----|System requirements|--------------------------------------

Pentium IV 3.2 GHz,
1 GB RAM,
graphic card 256 MB (GeForce 6600 or better),
4.2 GB HDD,
Windows XP/Vista/7


Click Here To Download

Mad Riders

Mad Riders is an adrenaline-fueled off-road arcade racing game that sets new standards for the racing genre on PC.
Perform aerial stunts, use your boost wisely and open shortcuts to dominate your friends on 45 tracks in stunning tropical locations
across the globe.
The game’s breathtaking speed and accessible gameplay allows players of all skills to instantly pick up on the fun. Competitive multiplayer and customization options will keep them coming back.
Mad Riders delivers the ultimate off-road racing experience for thrillseekers and fans of wheel-to-wheel action
System Requirements---
OS: Windows XP/Windows Vista/Windows 7
Processor: 2 GHz Intel Core™2 Duo or 2 GHz AMD Athlon™ X2 (3 GHz or better recommended)
Memory: 1 GB Windows XP / 2 GB Windows Vista,7
Graphics: 256 MB DirectX 9.0c-compliant video card with Shader Model 3.0 or higher
DirectX®: 9.0c
Hard Drive: 2 GB
Sound: DirectX 9.0c-compliant
Installation--
1.Unrar
2.Mount or Burn
3.Run ‘Setup.exe’
4.Start the game form desktop

Click Here To Download

EXPLODEMON

You - one of the Guardians Nibii - faulty robot named Eksplodemon, robotic defender of the planet from the invasion of the evil race Vorteks.Vy have the unique ability to continually explode at the most inopportune time, so you are constantly kept up to this point in stazise.Ocherednoe attack caught the government off guard, although and it did not make them dangerous to use your services, but by chance you wake up ...
The explosive old-school action-platformer.

Features:
* Explore 12 gigantic levels of intense platforming action set across three diverse worlds!
* Adapt to a constantly changing gameplay experience with new skills and hazards aplenty!
* Evolve Explodemon into your own personal destruction machine with upgradable skills and parameters!
* Solve huge range of puzzles that’ll see you using Explodemon’s abilities and his enemies’ characteristics to their full effect!
* Uncover countless collectables that’ll require a keen eye and fast reflexes to uncover!
* Enjoy a comic story told with suitable aplomb and panache!

System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 1.6 GHz dual
• 1 GB RAM
Click Here To Download

Tekken Tag Tournament PC Game Full Version Free Download

Tekken Tag Tournament: If you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses.
The Tekken series has always stood as a set of console games that went above and beyond their arcade counterparts. From additional characters to completely new modes, the series has always tried to add something that the arcade games lacked. Tekken Tag Tournament, at first glance, is the most dramatic upgrade over an arcade Tekken game to date. The graphics have been given a huge boost, similar to the upgrade that Namco's weapon-based fighter, Soul Calibur, received when it hit the Dreamcast last year. Plus, new modes have been added. But does the series capture the same magical feeling that made the previous Tekken games such smash hits? Most definitely.
Tekken Tag Tournament serves as an upgrade to Tekken 3, adding a few new moves along the way. Fighters that had appeared in Tekken 2 but were missing from Tekken 3 have been brought back as well, and most of them have lots of new moves to help balance them with the more powerful Tekken 3 fighters. Finally, the game is now fought in the same tag-team style as Capcom's versus series of fighters, so you can switch between two different characters at any time. Much like Street Fighter EX3 and Dead or Alive 2, you can have up to four players, with each player controlling a different fighter in the tag battle. However, unlike most other tag-battle fighters, Tekken Tag rounds end after only one of the two fighters have been defeated, rather than letting the battle continue as a one-on-two affair. An option that let you configure this would have been nice. Aside from the standard tag-battle arcade mode, there is also a one-on-one mode, that makes Tekken Tag Tournament more like the previous Tekken games, as well as the standard team battle (though it is now a tag-team battle), time attack, and survival modes. Unlockable modes include a theater mode, where you can watch all of the game's endings; a gallery mode, which lets you pause the game at any time and snap a screenshot of the action that is saved to your memory card for later viewing; and Tekken bowl mode, a bowling minigame that lets you hit the lanes and toss glimmer globes at Heihachi-headed bowling pins. Each character has a different bowling style that affects speed and control. The character endings, with the exception of the game's final boss, are rendered using the game engine. This presumably saved time during the game's development. As a result, they're short, mostly meaningless, and decidedly less than impressive. By comparison, the prerendered intro and the final boss' prerendered ending are simply incredible pieces of footage. In Japan, the TV commercial for the game is simply an abridged version of the game's new intro movie. Very striking stuff.
Graphically, the game has taken a very large leap, and the arcade version of the game looks downright ugly by comparison. The characters are very, very smooth, and the backgrounds are amazing and filled with lots of movement, from helicopters to crowds of spectators. Some stages are well lit, showing off some really excellent lens-flare techniques. There are also some nice little touches, such as grass being crushed down by falling fighters then slowly springing up afterward. However, the game suffers from one particular problem that has in fact been seen throughout the series, but with the power of the PlayStation 2 behind it, you'd expect it to be a thing of the past. The problem is the same one that showed up in Street Fighter EX3. While the backdrops of the fights and the ground on which you fight look great separately, they don't mesh very well. The result is two different types of scrolling, making it look as if the battle is occurring on a small, circular spinning platform surrounded by a nearly stationary background. It's easy to miss while you're actually playing, but it sticks out like a sore thumb on watching the game closely. However, the game has been cleaned up a lot when compared to the Japanese release. The characters are smooth, the backgrounds and floors appear more refective and vibrant, and the game just has a significantly more polished look to it. The game uses much of the same animation and motion-capture data from Tekken 3. Sure, the characters look pretty incredible, but with the identical animation quality, even as good as that animation was, the game looks and feels a little on the stale side. The soundtrack is full of techno and vocoder robot voices that will either endear you to the soundtrack or drive you up the wall
How much you enjoy the game will directly relate to one factor: If you played so much Tekken 2 and 3 that you couldn't possibly play another match, Tekken Tag doesn't offer enough new features to draw you back in. But if you've stayed away from the Tekken series for a long time, Tekken Tag is a very warm homecoming, delivering the same solid gameplay that Tekken fans crave in large doses. Still, you won't be able to stop yourself from wondering what Namco could have done with the game if it had been designed on the PS2 (or comparable arcade hardware) from the start. Guess we'll all have to wait for Tekken 4 to find that out. 

Clicke Here To Download

Pro Evolution Soccer 2013

brings Konami's football franchise back for another year.
Pro Evolution Soccer 2013 is the latest version of Konami's popular soccer game for Windows. Although PES 2013 looks very similar to Pro Evoultion Soccer 2012, it includes some subtle changes designed to improved both gameplay and graphics.
The gameplay in Pro Evolution Soccer 2013 is more manual than the previous version, making it more like a proper soccer simulation, rather than the arcade-style action of PES 2012. Though some elements seem to be heavily inspired by FIFA 12, this is no bad thing.
Pro Evolution Soccer 2013 focuses on improving player likenesses so that players in the game behave like their real life counterparts - a system dubbed as 'PlayerID' by the developer. Famous players will run, turn, trap, move the ball and even celebrate like they do in real life.
In terms of player likenesses, PES 2013 is the closest to reality we've seen from a soccer game - better even than FIFA 12. The graphics as a whole in Pro Evolution Soccer 2013 are fantastic, from the slick team entrances to the detail of the kits and footwear.
Unfortunately, player animation in Pro Evolution Soccer 2013 is patchy in places. The way players turn feels clunky and unrealistic and goalkeeper throw-outs are laughably exaggerated and jerky. In fact, the supposed improvements to the goalkeepers from the previous version seem to have not worked at all - actually goalies seem more calamitous than ever!
The Player Impact engine in Pro Evolution Soccer 2013 is quite impressive; you notice how players hang into each other and how that influences your (freedom of) movement. However, it still lags behind FIFA's engine in terms of the extent of the collision animations.
Pro Evolution Soccer 2013 is a good quality soccer sim which looks great and now gives you more control than ever over the gameplay.


Torrent File -
                   
Click Here To Download

Pool Stars Multi-Player Online Pool

PoolStars Multi-Player Online Pool

licence=freeware
download size=8.95 mb
developers=PoolStars Limited

Here are some key features of "PoolStars Multi Player Online Pool":

· Genuine life like physics supervised by Steve Davis
· Proprietary easy to use 3d platform and interface
· 100% free to use for play money
· Online Pool Tournaments and Sit & Go
· Community with player profiles and avatars


Requirements:

Recommended:
· 3 Ghz Intel Pentium 4 or equivalent processor
· 1 GB System RAM
· NVIDIA GeForce 6800 series, ATI X800 series or higher video card
· Keyboard, Mouse
Minimum System Requirements:
· Windows XP, Windows 2000, Windows XP 64-bit, Windows Vista
· 1 Ghz Intel Pentium or equivalent processor
· 128MB System RAM
· NVIDIA GeForce 2 MX or ATI Radeon 7000
· Keyboard, Mouse
For full graphics:
· Any GeForce with a number 5000 or higher
· Any Radeon with a number 9500 or higher
· Any Radeon with an "X" in the name (e.g. X850)

Click Here To Download

Moto Racer 2 PC Game Free Download Full Version


INFO:Bigger and better than its predecessor, Moto Racer 2 offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game's replay value.
Bigger and better than its predecessor, Moto Racer 2 from Electronic Arts and Delphine offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game's replay value. This is still not a true motorcycle simulation, but as arcade racers go, Moto Racer 2 is one of the best.
Like the original game, Moto Racer 2 allows you to race superbikes or motocross dirt bikes on a variety of tracks. There are eight different bikes in each category, each with its own ratings for brakes, grip, top speed, and acceleration. As in the previous version, the quality of your brakes is meaningless, because you rarely use the things. Top speed and acceleration are usually the most important items to consider, though a good grip rating becomes vital in bad weather conditions.
One of the game's strengths is the sheer number of tracks available to you right at the outset - a whopping 32. True, eight of these tracks are repetitive simple loops that are intended as templates for the track editor (more on that in a second), but the other 24 tracks still represent a refreshing change from the usual "win on every track and we'll unlock one more" formula. The tracks are split evenly between superbike and motocross courses, and the environments include city streets, a rain forest, the desert, and the countryside of Brittany.
Gameplay is pretty much like the original Moto Racer. The game is not a motorcycle simulation, but it does feel sufficiently different from most car-racing games. Also, Moto Racer 2 does a great job of conveying the sheer speed of each race: When you top 150mph in Moto Racer 2, you really feel like you're going that fast. The difficulty levels are well stepped so that you can win pretty easily on the lowest setting but will be hard-pressed to place in the top three on the highest.
After playing Motocross Madness, some gamers may be disappointed by the limited - and relatively tame - tricks available in Moto Racer 2's motocross mode. Some other gameplay elements are disappointing as well, such as the fact that your speed drops almost to zero when you brush another bike - even though that bike continues to fly along at its previous pace. Also, the hard-to-spot curbs along the side of most tracks have the same deadening effect on your bike and will virtually eliminate you from contention after a single bump on the highest difficulty setting. Rarely will you ever crash in this game, unless you hit an obstacle during a wheelie (and then you might as well give up, as the game waits for an excruciatingly long time before setting you back on your bike). In fact, if you hit a jump poorly during a motocross race and start flying off the track, an invisible barrier will snap you right back in bounds, and you won't even lose control of your bike.
Obviously, the game was intended for fast-paced arcade action, and on that level it performs admirably. So long as you're not looking for a pure motorcycle sim with realistic physics and tons of motocross tricks to land, you simply can't go wrong with Moto Racer 2. With two racing modes, thrilling gameplay, a ton of tracks, and a track editor, Moto Racer 2 offers a whole lot of action for any arcade racing fan.


Fifa 09

Here are some key features of "Fifa 09":

· Detailed, authentic gameplay — Gamers will be able to enjoy gameplay that has enjoyed years of improvement and innovations. Details such as quick freekicks, hidden throw-ins, updated collision animations and shielding delivers a complete football experience.
· Leading Edge Visual Quality — FIFA 09 on PC now delivers the jump in quality demanded by PC gamers around the world. The latest shader and visual techniques leverage hi-spec graphics cards for a visually spectacular recreation of the beautiful game.
· PC Specific Controls - Customizable mouse and keyboard control configurations deliver PC-specific control unique to sports games. Determine exactly where you want the ball played with a click of the mouse button. Furthermore, send your players on pin-point accurate runs using similar commands.
· PC Connected Experience — A unique, fully customizable widget design integrated into the menu system. You determine what information you receive directly through your game from online rankings and the Interactive Leagues to real-world football news.
· Pro Skill Moves — Use your mouse to draw trick plays or perform one of 32 skill moves, including new scoop turns, rainbow flicks, heel-to-heel knocks and ball rolls.
· EA SPORTS™ Interactive Leagues: – Represent your club online in the Barclays Premier League, Bundesliga, Italian League, French League or Mexican 1st Division. Play and knock–off rival clubs more often in new-to-PC Rivals Match-up option.
· Manager Mode – New options for pre-season friendlies, and the ability to create formations to customize your club for each opponent.
· Tournament Mode – Play 61 tournaments, including 42 officially licensed ones, or create one of your own.
· Challenge Mode – Take on the challenge of overcoming a variety of difficult scenarios to earn rewards and unlockables.
· Complete Authenticity — Featuring over 500 licensed teams and 30 leagues accurately represented with correct kits and badges

Click Here To Download

DM Tennis


Dream Match Tennis
licence = freeware
download size =24.6 mb

Dream Match Tennis is the most realistic 3D tennis game. You can play REAL tennis at your home computer. Control the ball game, set and win!

Here are some key features of "Dream Match Tennis":

� 2 game modes,
� Challenge and Exhibition.
� 3 court surfaces,
� Hard, Grass and Clay court.
� 4 characters,
� Supports keyboard and joypad,
� It is strongly recommended to use joypad.
� Supports PLAYER vs. PLAYER and PLAYER vs. COMPUTER,
� To play PLAYER vs. PLAYER, There must be at least one joypad.
� 7 computer levels

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Spiderman 2


The gameplay in Spider-Man 2 is stripped-down to a fault.
In this day and age, most third-party games are released across multiple platforms. When the game in question is a major licensed property, like Spider-Man 2, it's almost guaranteed that you're going to get the same game on several different systems. Activision did this, in part, by releasing a Treyarch-developed Spider-Man 2 game on the Xbox, PlayStation 2, and GameCube. But for some reason that game didn't make its way to the PC. Instead, PC owners are getting a completely different game. Between the game's overly simplified gameplay mechanics and its weak presentation, this is definitely a case where "different" doesn't mean "better."
The PC version of Spider-Man 2 has overly simplified gameplay.
At its core, the PC version of Spider-Man 2 is attempting to do the same thing that the console game does. It takes only the most basic shreds of story from the movie of the same name and inserts them into an action game. In an attempt to liven things up a bit, the game does more than merely pit Spider-Man against Dr. Octopus. You'll also face other villains, like Mysterio, the Puma, and on multiple occasions you'll square off against Rhino. When you aren't doing that, you're stopping bank robberies and beating up on other, lesser thugs. Generally speaking, the game doesn't go out of its way to tell any story at all. You'll get a cutscene here and there, but most of these cutscenes are ugly. A few of them come from the console versions of the game, and these look just fine. But the cutscenes that were created specifically for this version of the game are awful. They run at a choppy frame rate, and the scenes would probably look better if they were just rendered in-engine.
The gameplay in Spider-Man 2 is stripped-down to a fault. The game controls like your standard third-person PC action game, with the mouse controlling your turning and viewpoint and the keyboard controlling your actual movement. The left mouse button is a context-sensitive, all-purpose action button. If you're pointing your targeting crosshairs at an enemy, an onscreen targeting device will say "attack" or "web" if you aren't close enough to punch. Pointing at the side of a building or other flat surface will let you "zip" to that location with a touch of the button. In some cases, you'll be able to "shoot" web balls at various targets. And when you're close enough to a swing icon, your targeting device will light up and say "swing."
Graphically, Spider-Man 2 looks OK. Most of the game takes place in a city environment, but the rigid, boxlike structure of the skyscrapers doesn't make you feel as though you have any sort of citylike freedom. The game's textures are passable, though most of the non-player models are ugly and animate poorly. When you beat enemies, they blink out of existence with a static effect that makes you feel as if you're playing some sort of "Spider-Man in The Matrix" mod. The whole game just looks dull and unexciting, both technically and artistically.

Each boss battle starts with a diagram that spells out exactly what you need to do.
Most of the sound effects in the game are good, but this is offset by some bad voice acting. You'll hear some of the voices from the movie here, but Tobey Maguire must have used up all his voice-acting energy on lines for the console version of the game. Here, the script is bad to begin with, and the line delivery isn't any better. The game has some music, but it basically just fades into the background and stays there.
Why didn't the PC get the good version of Spider-Man 2? Who decided to make an entirely different and decidedly mediocre version of the game specifically for Windows users? We may never know the answers to these questions, but as for your question about whether or not you should spend your time and money playing this version of the game, the answer is definitely no.



Cricket 2005


Utilising technology from our blockbuster sports games such as FIFA, NBA & EA SPORTS™ Rugby, EA SPORTS Cricket 2005 returns to the pitch.
In addition to the international teams and bonus squads, you can now play with domestic teams and compete in England, Australia, New Zealand and South Africa. The all-new Twenty20 tournament will be fully licensed with season modes also on offer.
Cricket will revolve around a TV style presentation including a full action replay mode, third umpire, animated ducks, TV style overlays, field position editor and much more. The field position editor will allow for auto or manual fielding.
Over 35 dynamically lit stadiums will be modelled from all over the world, including Lords in England, as well as other world-class venues in Calcutta, Melbourne, Auckland, Cape Town, Barbados and Lahore.

Full licensing
Full licenses from the Cricket Australia, ECB, NZ Cricket, the South African Cricket team.
High detailed stadiums
Over 35 accurately modelled stadiums, including various pitch types and conditions, detailed real time weather effects, and night modes for Day/Night matches
Realistic player appearance and motion
All new detail in players’ faces and bodies, including varied player sizes all modelled using the EA SPORTS skeleton. Over 1000 new Motion Captured moves allowing amazing player animations across all areas of the product.
Updated commentary
Enjoy updated commentary by the legendary Richie Benaud and Jim Maxwell.
New HUD and intuitive controls
An all new HUD will ensure that all controls are more intuitive than ever before.
Authentic stadium conditions and crowd effects
Huge 3D stadium sound effects based on real crowd sounds from all over the world. Crowd effects change to reflect peaks and troughs in the game. Pitches reflect the real conditions around the world and will wear over the course of a test match.
Broadcast inspired playback
TV style gameplay including TV overlays and a detailed replay feature allowing the player to view the action from an infinite number of camera angles.
Brand new create a player
A brand new create a player allows gamers to create and edit players.
Enhanced gameplay
Flexible gameplay allows the player to be fully involved in the selection of batsmen, bowlers and the placing of fielders. Choose manual fielding, or simply let the intelligent AI position your fielders for you.
Multi-player options
4 Player (consoles), with 2 player co-operative play.
Extra features
Cricket 2005 features 13 tournament modes in total plus a Training Nets mode and Play Now mode to get a quick Exhibition match under way.

Australian and English domestic competitions. English County Cricket in Cricket 2005 now features the Twenty20 Cup.

Domestic limited overs competitions feature the “Free Hit” rule.

My Cricket allows the user to easily keep track of their stats and achievements as well as customize game settings. Includes Squad Management feature which allows you to assign one-day shirt numbers for players in all the teams or edit the squads.

EA Trax music soundtrack

End of innings Highlights playback : allows you to review dismissals once the innings is completed.

All player career stats update while playing tournaments

Select your First XI before each match based on player ratings, form and team morale. Also view Pitch and Weather conditions before selecting your line-up and entering the match.

View player form charts during tournaments to keep track of who is playing well and who isn’t.

Revamped bowling control system. Each Bowler has a realistic repertoire of deliveries. The better their ability, the greater the variety of deliveries they can bowl with.

The bowler will lose stamina after bowling a long spell of overs and slowly become more erratic the more tired he gets. The Stamina gauge which is part of the bowler’s on-screen display will allow you to keep track of when to give him a rest and make a change.

The Batting confidence meter displays how set a batsman is once he is at the crease. The more settled he is, the better chance he has of timing the ball sweetly and less chance of edging one to the slips or popping up a catch.

Double the amount of pre-set fielding options of previous versions.

Training Nets mode, now with the option to set the line and length you wish the CPU to bowl at you in order to master your batting strokes or improve your timing.

One-day shirts featuring player numbers and NAMES

Advanced running between wickets control allows you to dive for the crease to prevent a run out

Manual Fielding throw meter which allows the user to control the strength of a throw.

The Man of the Match award is calculated after playing a tournament match and Player of the Year awards are calculated at the end of each of the competitions.

Click Here To Download

King Of Fighter 97


Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.
Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94 and KOF '95.
Despite the events at the end of The King of Fighters '96, the 1996 Tournament was a huge commercial success and sparked a world-wide fighting craze. Within a few months of the tournament ending, various large corporations had held smaller KOF tournament qualifiers and constructed special King Of Fighters stadiums around the world, building the excitement up for the 1997 tournament. News of the tournament spread through every form of media and fans and new fighters from across the globe come to watch the preliminary matches. Determined to harness the secret power of the Orchid, Geese Howard has created and entered a new '97 Special Team', which consists of Ryuji Yamazaki, Blue Mary and Billy Kane. Also, a mysterious New Faces Team, composed of three band-members (Sherrie, Yashiro Namesake and Chris) enter the tournament with the terrible intentions of raising Orchid from his slumber (It Turns out that in the back story of KOF '97, the American Sports Team (Heavy D!, Lucky Glibber, and Brian Battler) were originally invited to compete in the tournament, but like the same incident with Iori Yagami's team in 1995, they had their invitations stolen by the New Faces Team). Eventually, the Hero Team (Kyo Kusanagi, Benimaru Nikaido and Goro Daimon) wins the tournament and prepares to accept their hard-earned prize, but not before facing off against a psychotic Iori Yagami, who becomes possessed by the Orchid blood that flows through his body.



Angry Birds reo all parts



Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009.Since that time, over 12 million copies of the game have been purchased from Apple's App Store,which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others. In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates ..."

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The Incredible Hulk pc game


The Incredible Hulk:
The Incredible Hulk is a action game based on the Marvel superhero Hulk and the film same name. Its free-roam gameplay and its similar controls. The main enemies in the game include Abomination, U-Foes, Bi-Beast, the Enclave, and the United States Army led by General "Thunderbolt" Ross and Major Glenn Talbot.
Gameplay:
The player controls the Hulk in an open world environment in which the player can visit most locations and interact with the environment while not engaged in missions. The game's bosses include Devil Hulk and Mercy, and the game's main villain is the Abomination.
The Incredible Hulk Features:
Unlimited Destruction: Become the Incredible Hulk and experience unlimited destruction. Players can demolish anything in their path and also use it as a weapon - pieces of a crumbling building…a passing car…a street lamp. Players can even demolish buildings with their bare hands. Damage is persistent, and gamers can use it to gain access to previously unreachable areas.
Powerful Rage: Rage is power. Build the Hulk’s rage to learn powerful moves. Cause unheard-of damage to gain and upgrade his abilities.
Incredible Scale: New York City’s towering skyscrapers allow for exciting vertically based gameplay, while powerful, massive enemies such as Bi-Beast and the Abomination challenge the Hulk’s might.
Dynamic Open World: A realistic next-gen, open-world representation of Manhattan provides gamers with an immense playground of destruction that also contains sub-quests, mini games, and a story that reaches beyond the film to include elements from classic Marvel comics.


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Tuesday, 19 February 2013

Sega All Games Pack

Info:
Sega:
EGA of America, Inc. (collectively, "SEGA" or "we") respect the privacy rights of our online visitors and are committed to protecting the personal information collected about you. To further this commitment, we have adopted this Online Privacy Policy ("Privacy Policy") to guide how we collect, store, and use the information you provide us.
History Of Sega Genesis:
In 1987, 16-bit personal computers such as the Commodore Amiga and Atari ST, and 16-bit arcade machines made video game consoles look not so good. At this time, Nintendo had a 95% market share in the US and 92% in Japan. It was no use for Sega to continue battling with its Master System console. It was time to try a new way of outdoing the competition.
Sega's arcade machines using System 16 technology had become very popular. Sega CEO Hayou Nakayama decided it was time to bring this technology into home videogame consoles. Sega began developing their new 16-bit console based on System 16. Their final design worked out so well that they used the technology to make three new arcade boards (MegaTech, MegaPlay and System C). This now meant that any game made for these arcade machines could be almost perfectly ported to their new console. Sega also made their console backwards compatible with the Sega Master System with an add-on device later named the Power Base Converter.


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Moto Racer 3 Gold Edition


Moto Racer 3 Gold Edition is highly accessible and complete. It is the only motorbike game to offer so many disciplines in both solo and multiplayer modes. Moto Racer 3 Gold Edition gives both seasoned players and beginners alike all the high-octane thrills of the track, for up to 8 players. All the splendor Motosports - a «gold» edition. You can cut a wide swath in the rays of searchlights, high up on take-off jumping indoor stadiums. Lap crazy speeds classical ring motogonok. Under the roar of the stands to jump at the front, the rear wheel on the intricate obstacle course certainly not to touch the foot of land. And, finally, to make suicide race on crowded city streets, passing proklinaya lost all shame drivers..
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RAM: 256 MB
Video Card: 128 MB





Crash Team Racing


Info:Welcome to the crazy world of Crash team racing! With its psychotic tracks, weapons and characters, you’re setting yourself up for several hours of fun filled madness! Other than the adventure mode, you can also play the arcade, versus and my personal favorite, the battle mode where you’re put in an arena full of weapons.CrashTeam Racing
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This mode also has a team battle option allowing for all sorts of diferent matchups. The game manages to maintain its cartoonish appeal while not shoving it down your throat at the same time. With its excellent sound effects and music, I’m pretty sure the game has created several fans of mascot racing games!Crash Team Racing.

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GTA Killir City


Info : Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Killer City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Killer City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Killer City seems to want Tommy dead. His only answer is to fight back and take over the city himself.
From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Killer City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and attracting migrants, Killer City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Killer City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.
Killer City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Killer City from the air?
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As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Killer City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Killer City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
System Requirement
Processor= 1.8 GHz
RAM= 512 MB
Video Card= 64 MB

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IGI 3



Information

 is not an IGI original first person shooter game. IGI 3 is developed by the third party. After IGI 1 and IGI 2 the IGI series is closed. As IGI 1 and IGI 2 is developed by Innerloop studios. After releasing IGI 2 - Covert Strike in March 2003 the Innerloop studios shuttered its door in June 2003. And now there is no chance that another IGI game sequel will be released.

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Sim City 4 pc game


info''Genre: Simulation
Publisher: Electronic Arts
Developer: Maxis

You create and run the city of your dreams in SIM CITY 4. You shape the landscape and summon disasters according to your own convenience. As a big-city mayor, manage every last detail of your busy metropolis. Keep tabs on your creation as you listen to your Sim's response and get more immersed in your city more than ever before.



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Counter Strike free download


Counter Strike - World Popular Shooter game Steam Client including Counter Strike 1.6

Counter Strike was at first a modification of Half-Life, called “Half-Life: Counter Strike”. Its popularity increased rapidly and it became an individual game.

Play the most popular online team-based action shooter! Support your teammates, complete missions, eliminate all your opponents and take out their sites to win.


Operation Air Assault


INFO"
The threat from international terrorism has never been greater. Take the war to the terrorists in Operation Air Assault 2. A radical militia group intent on bringing the world to its knees has started a series of brave and destructive attacks on key military installations. Your mission is to neutralize this threat. To aid you the Air Force has handed over the keys to the most technologically advanced helicopters in their weaponry. Take to the skies in these hugely impressive hulks of armor plated steel, kitted out with an arsenal of devastating weapons including homing missiles and blind fire rockets. Obliterate ground units and unleash destruction on the unsuspecting enemy. Use the ‘heavy rescue’ helicopter to aid the safe pick up of friendly units and take on enemy tanks, gunboats and ground troops across 20 expansive missions in stunning 3D splendor. Seek out and destroy the enemy in this compelling sequel to the acclaimed Operation Air Assault.

Full Version Features:
20 captivating missions put players at the heart of a variety of war zones and landscapes
Perfectly modelled helicopters with multiple views give players a realistic insight into the world of a modern day Air Force helicopter pilot
Huge arsenal of modern warfare weapons including homing missiles, rockets and cannons
Missions pit you against enemy units including cars, trucks, gunboats, tanks, soldiers, AA-guns and missile turrets
Lavish 3D gaming environments featuring dynamic lighting and high quality textures


Superbike World Championship




will feature a brand new artistic direction, an up-to-datedriving model to meet the gamers expectations following the most accurate feed back collected so far on the web, as well as a more appealing presentation and side effects, due to an overall enhancement of the whole visual impact(menus, environments, 3D objects, lighting effects and much, much more)A simple side-by-side comparison with SBK X will allow the major improvements to stand out



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WWE All Stars PC Game Full Version Free Download


WWE ALL STAR is the one of the best and Most popular wrestling pc game.With 3d graphic Pc game.
In this game all the super stars of wwe wrestling.All time Best Pc Games.WWE Impact 2011 PC Game Free Download; WWE WWF RAW Total Edition PC Game Full Version Free Download; WWF WWE 12 PC Game Free Download




Monday, 18 February 2013

Aah - 1953

Aag Aur Shola

Bus Driver


Information
Bus Driver - How good is you're when driving a Bus? If you want to try your skill driving, then you should try this cool game called Bus Driver. Your job as a bus driver is to transport passengers around an attractive and realistic city, then You must drive to a timetable on a planned route, whilst obeying traffic rules, and taking care not to upset or injure your passengers in the right circuit. It's not easy that it looks when you're driving a bus. Once you've playing this game, it seems that you will addicted on it.
In Bus Driver, your job is to transport passengers around an attractive and realistic city. You must drive to a timetable on a planned route, whilst obeying traffic rules, and taking care not to upset or injure your passengers. This makes Bus Driver unlike any other driving game - the experience of driving a bus is very different from blazing through a racing circuit as in most driving games.
In Bus Driver, your mission is to transport passengers around a big and realistic city. This simulation game put you in the driver's seat of a bus. You must drive to a timetable on a planned route, whilst obeying traffic rules, and taking care not to upset or injure your passengers. This makes Bus Driver unlike any other driving game - the experience of driving a bus is very different from dashing through a racing circuit. Experience the excitement of being a bus driver today!

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Sunday, 17 February 2013

A

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The King of Fighters


The King of Fighters 2002 brings the series back to its roots by retiring the strikers and swapping the excessive features from the past three games for an enormous selection of characters. Now nothing stands between you and your opponent as you battle for dominance!
The King of Fighters 2002 is a 2002 competitive fighting game produced by Eolith and Playmore for the Neo Geo. It is the ninth game in The King of Fighters series and the second one produced by Eolith and developed by SNK Neo Geo (formerly Brezzasoft). The game was ported to the Dreamcast, PlayStation 2, and the Xbox. The PS2 and Xbox versions were released in North America in a two in one bundle with the following game in the series, The King of Fighters 2003.
NONA returns to do character artwork, as he has since the previous installment.
SNK Play more has produced a remake titled TheKing of Fighters 2002 Unlimited Match for the PlayStation 2, which has been released on February 26, 2009 in Japan. The Xbox Live Arcade version was released on November 3, 2010.
KOF 2002 discards the 4 VS 4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98.
The game also revamps the Power Gauge system into a format similar to the one used in KOF '98. Like previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during battle. The number of Power Gauges the player can stock up increases by one with each member of the team, with the first member of the team being able to stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks.


Thursday, 14 February 2013

X-men The Official game

Infomation:-X-Men The Official Game is officially a lame action game cash in on the upcoming movie. The lousy movie licensed game genre claims another victim in X-Men The Official Game. Based loosely in between the stories of the second and third films, X-Men is a completely unremarkable beat'em up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown together feel.
The X-Men are back! Well a select few of them, anyway.
www.mrcoolworld4u.blogspot.com X-Men seems to follow the basic plot concepts of the X-Men movies, but it centers its focus around three of the heroes: Wolverine, Nightcrawler, and Iceman. Whether this was a deliberate choice, or a direct response to which of the film's actors Activision could actually get to reprise their roles for the game (Hugh Jackman, Alan Cumming, and Shawn Ashmore are indeed in the game), we'll likely never know, but Nightcrawler's inclusion is specifcally to explain why he's not in the new movie. For what it's worth, Jackman, Cumming, and Ashmore all do serviceable jobs voicing the characters, as does Patrick Stewart, who returns to voice act Professor X. Unfortunately, the remaining cast is mostly made up of soundalikes, and none of them are particularly good.
By centering on these three characters and setting up the mission structure as the game does, you're left with a fairly disjointed sense of where the story is going. For instance, early on in the game, all three characters go through quick training sequences to get you familiar with how they work. The next mission is a return to Alkali Lake (the site of Jean Grey's tragic demise at the end of the second film) to recapture parts of the Cerebro machine taken by General Stryker. You start off as Nightcrawler, and are given the option later on to play either as Wolverine or Nightcrawler for another section. Once you've made your pick, you're stuck with that character for the duration of his missions during this chapter (which can go up to around three or four in a row, at times). Only after you've completed it can you switch over to the other available character. Not to mention that Iceman just disappears during this whole section and we don't join up with him until significantly later, in a completely new scenario that's given next to no plot exposition. It's not that a game of this type has to be some kind of brilliant work of fiction to succeed, but X-Men tells its story in such a perplexing and disconcerting way that it's difficult to care much about what's going on.
Each of the three playable characters fights a little differently from the other. Wolverine obviously has his Adamantium claws, as well as a rage ability that gives him some particularly brutal moves; Nightcrawler can teleport to any area within his visual range, as well as use his teleporting abilities in combat to pull off more acrobatic moves and transport himself to a "shadow realm" to regenerate his health (an ability we're not sure he ever had before this game); and finally, Iceman perpetually rides on an icy surfboard, flying through the air while shooting his ice beam and ice projectiles, and inexplicably regenerating his health (an ability we're positive he didn't have before this game). The Iceman missions are almost more like rail shooters, since you're near-constantly in motion, floating about various areas and sometimes navigating perilous traps and pitfalls and for that matter, the Iceman missions are probably the most interesting part of the game, if only in comparison to the utterly dull Nightcrawler and Wolverine segments.
When you're playing as Wolverine or Nightcrawler, you're beating up a lot of enemies in relatively closed off environments. Sometimes you need to find a control panel to open a door, and there are some platforming elements with the Nightcrawler sections (which can usually be circumvented altogether using his teleport ability), but for the most part you're just constantly fighting enemies with guns, electric sticks, electric spears, bazookas, or the occasional mutant power. Plenty of beat'em up games have managed to suffice with a similar formula, but X-Men's combat is just boring. There's next to no combo variety to speak of, and it's awfully easy to just use Wolverine's power attacks or Nightcrawler's teleport attacks over and over again to break past an enemy's block to simply roll right over them over and over again. It's not that the fights are easy, exactly. Sometimes they can actually be a bit frustrating, especially when you're playing as Wolverine and getting pelted with bullets, and the only thing you can really do is run right at the guys with the guns. But frustration aside, there's nothing interesting about the fight sequences to make you want to keep playing. It's just button mashing of the most banal variety.
Additionally, there are a number of moments in the game that make you wonder just how much time this game really spent in development. There are no major show-stopping bugs, but rather a lot of little glitches that just keep popping up over and over again. Enemies will sometimes teleport from one side of a level to another instantaneously for no discernible reason; sometimes you can knock enemies into walls or doorways from which they cannot escape; scripted appearances of characters will sometimes get stuck and remain there even when they're clearly supposed to disappear moments later there are a lot of little things like this. Boss fights also seem very poorly cobbled together. Most boss fights in the game simply revolve around you and the boss character running around an enclosed area, hitting each other for a bit, then running off, hitting each other again, and then running off, and so on. The bosses just aren't very smart, since you can basically pelt them with attacks, run to the far side of the environment to recharge a bit, and go back without them ever really running after you, or at least not very quickly.
www.mrcoolworld4u.blogspot.com X-Men manages to deliver a pretty good visual experience, although there's nothing too special about it. The basic character models and animations are nicely detailed, as are a few of the environments. There are a couple of cool levels in particular, such as the power plant at sundown scenario Iceman takes on at one point, as well as the sequence inside the Dark Cerebro machine from the 2nd movie. There's also a fair share of rather mundane looking areas in the game, but generally speaking, it's a pleasant enough game to look at. The most obnoxious visual aspect of X-Men, however, is its cutscenes, or practical lack thereof. All the game's story sequences are presented with still frame shots of comic book versions of the movie characters. You'll see these static characters awkwardly move across the screen to do various actions, and speak to one another with no mouth movement whatsoever. It doesn't even look so much like a comic book as it does the kind of purposely bad animation you'd find on something like Sealab 2021, but without the purpose. Every once in a while the game does go whole hog into the comic book style of transition, but it skips by each panel so fast that you can't read a single line of what's being said. As if the story weren't confusing enough already.
X-Men beat 'em ups can be great just look at the old X-Men Arcade Game. If the developers had played that a few more times, maybe they'd have come up with something better than this trite junk.
There are five home system versions of X-Men currently available, with iterations on the Xbox, PlayStation 2, GameCube, PC, and Xbox 360. The first four versions all look comparable to one another, with the Xbox version perhaps looking the best of the bunch. All four really do look practically the same, but the PC, GC and PS2 versions suffer from an erratic frame rate. The Xbox 360 version is actually also comparable to the other four versions perhaps a little too comparable. To say that on a standard-definition TV, the 360 version looks pretty close to the Xbox version would be an understatement. They're practically identical, with only a slightly more noticeable bit of color depth apparent on the 360 version. Upping to HD resolution does improve matters, especially in terms of environmental detail, but it's not such a huge difference as to warrant the $60 price tag (as opposed to $40 for the other console versions, and $30 for the PC version). Suffice it to say, the 360 version is pretty much a rip off.
X-Men The Official Game is ultimately an easily dismissible movie game to toss on the smoldering pile of other cash in movie games released over the years. Its existence is solely based on the need to have an X-Men game to coincide with the hype surrounding the film, and it brings no interesting gameplay, story, visual, or feature components to the table to make it worth your time. It's all the more disappointing, considering that as of late, Activision has done well with the X-Men license with games like the X-Men Legends series. You'd have to go all the way back to 2002 for something like X-Men Next Dimension to find a comparably lame use of the X-Men license to X-Men The Official Game, and trust us when we say that this is not something you ever want to go back to.

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Hydro Thunder Pc Game


Information  When you think about racing games, you naturally think of wheels - be it two, four, six, or ten. The most memorable racing games have put you on some sort of road. Why is that? Perhaps air is too bland in its sheer openness, and water simply doesn't deliver insane jumps, tight corners, and clever tracks. Prepare to reevaluate that opinion, because the best boat-racing game to hit arcades has made its way to the Dreamcast - but what it hasn't done is brought anything new with it.
If you've played the arcade version of Hydro Thunder, you already know everything about the game. So little has changed, in fact, that you'll wonder if Eurocom even made an attempt to do anything more than port the game's code to the Dreamcast. There's no intro, no new modes, no CG of any form - just the simple single-race-then-start-over play style that you'd expect from an arcade game. It's almost as if Midway were satisfied with simply changing "insert coin" to "press start" and was done. this game upload by mrcoolworld4u.blogspot.com This game has only two modes - play on your own, or play with a friend. There's no time trial, no tournament, no battle or practice mode, just the pay-per-race-styled "game" mode that you're already familiar with. And once you're actually in the game, there's not a whole lot you can do besides race. There's no difficulty control besides the actual track you pick; the mid-race pause menu has no options control; and the game doesn't even allow you to restart your race. You'll have to quit out to the title screen and choose your track and boat all over again. But what the user interface is lacking, Hydro Thunder more than makes up for in gameplay.
Boat-racing games have had little success because of the vast difference in physics from conventional street racers and the inability to replicate this difference accurately. Hydro Thunder breaks that trend and shows that boat racing is indeed a different dish. The engine was built entirely from the ground up, and it's clear that the team had spent plenty of time making the physics as real as they've ever been in a boat game. Probably the most impressive aspect of the engine is that you can see your boat bounce in the wake created by another racer. These effects, combined with the realistic nature of the game engine easily make Hydro Thunder the best racing game to hit the water.
Speed is a racing game's most essential attribute, and Hydro Thunder has plenty of it. Even with tons of on-screen activity the frame rate is silky smooth, and pop-up simply doesn't exist. In the first-person view a breathtaking sense of speed is achieved, with only slight diminishment in the other views. The graphics are simply amazing. All the different flavors of boat racing are represented in Hydro Thunder - from catamarans to powerboats to nuclear-powered concept racers. And each boat not only has a distinctive hull shape, but it also has distinctive markings and flair. But that's just the beginning. The real eye candy is contained within the tracks. The track design is really innovative, and it takes advantage of the water setting. There are approximately three different types of water present in Hydro Thunder. The deep water comes in two types - calm or choppy, which are easily distinguishable by the excellent graphical effects. The third type of water is the calm shallows, from where you can see the river's bed, which is often littered with buried treasure, sunken ships, hungry sharks, or derelict aircraft. But easily what is most impressive about Hydro Thunder's graphics is how much you can see. All the tracks have hugely detailed backgrounds, and, as stated earlier, pop-up has taken an exit.Not only does each boat have a distinct graphical look, it also sports its own engine effects. Some engines give the throaty growl of 16-cylinder gas guzzler, while others have more of a high-tech whine. The sound effects are done well, with good use of voice effects in the form of your aviator's private radio and the announcer. The music is all tense race-it-up-type music that makes it easy to use a lead foot.
If the Dreamcast controller excels at any genre, I'd have to say it is racing. The analog buttons on each shoulder are easily the most comfortable and intuitive setup I've used in a while, and it gives you better control than the arcade version did. The boost-jump is incredibly easy to use, and it helps you take full advantage of every track's secrets. The game's thirteen courses are full of huge falls, hidden areas, jumps, tunnels, shortcuts, and more. Want to tunnel through an ice cave? You can. Want to race under the docks of Venice? Do it. Feel like racing through King Tut's tomb? It's all you.
Unfortunately, the game's AI is a bit frustrating. It would seem that the computer-controlled opponents are faster depending on which boat you select. If you choose a faster, more difficult boat to control, you'll be up against faster opponents. This makes it a bit lopsided, as you get none of the pros but all the cons inherent in choosing a more difficult boat. So, in short, the best boats to select are the slowest ones, unless you're less concerned with winning the race than you are with placing the fastest time. Perhaps the most frustrating element of Hydro Thunder is the outright difficulty. You always start in fifteenth place, and the only way you can win a race is by hitting every boost, taking every shortcut, and hitting no walls. As if that weren't enough, Hydro Thunder retains the time gates - an arcade element. This makes finding shortcuts more accidental than intentional, as you've no time to stop and explore the track.
Hydro Thunder was the best boat racing game to ever hit the arcade, and the Dreamcast version carries that tradition to the consoles. However, it suffers from a user-unfriendly interface and brings absolutely no extras home. Without a tournament mode, the game's replay value is hindered incredibly, and the lack of practice modes or time trials make the learning curve very steep. Hydro Thunder is a game I desperately wanted to like, but I was ultimately discouraged by the actual game because of the still-present arcade feel. At its core, Hydro Thunder is still a very exciting, edge-of-your-seat racer that offers awesome graphics and a solid engine, but in the end it almost punishes you for liking it.
Hydro Thunder Hurricane is the resurrection of an old racing franchise, probably best known for its arcade and Sega Dreamcast iterations in the 90s. After the game's publisher Midway went bankrupt, Microsoft bought the franchise license, deciding to bring Hydro Thunder to Xbox Live Arcade. The end result is Hydro Thunder Hurricane, a high definition sequel that stays very close to its aquatic racing roots. Hurricane's strengths lie in its unique water mechanics, numerous multiplayer options, and collective unlock system. One notable drawback is the generally bland presentation, which consists of dull, flat textures and an instantly forgettable soundtrack. Overall, Hydro Thunder Hurricane is an enjoyable arcade racing experience.

Hurricane's primary hook is its water elements that impact the way players need to approach a race. This comes in the form of a dynamic physics system which allows players to gain a speed boost by drifting inside the wake of an opponent's boat, reach hidden areas and upgrades by riding a wave, or conversely, have their momentum slowed by a rogue wave. For the most part, the physics work well, excluding the occasional strange reaction. The real benefit the aquatic elements provide is added depth and strategy - biding time in an opponent's wake, or waiting for the right moment to hit a wave can make all the difference.

Hydro Thunder Hurricane Gameplay That being said, Hydro Thunder's core racing isn't overly complicated, instead focusing on being easy to pick up and enjoy. Aside from the water mechanics, maintaining a speed boost is the other factor essential to success. Power-ups are scattered throughout each course, most of which impact your speed boost. Skilled players will find a route (based on several shortcuts and branching paths) that best chains together boost upgrades. There's nothing revolutionary here, but it's a nice throwback to classic arcade racers.

Hydro Thunder's offering of eight tracks, nine vehicles and three primary game types isn't anything to write home about, however the collective experience system - that takes points earned in one challenge and puts them toward every mode in the game - is worth noting. For example, placing second in an offline or online race nets you 1,000 points which count toward unlocking new vehicles, time trials, ring challenges, etc... This system gives added life to an otherwise plain offering by constantly introducing new challenges for the player.

In the end, it's the variety of multiplayer options that truly give Hydro Thunder staying power. The game supports up to four player splitscreen, both offline and online - something that has, fortunately, become a rare occurrence. In particular, the online functionality is a great addition to Hydro Thunder - playing against other people online adds a great deal of satisfaction to every win, and since players return to the same lobby after each race, you'll likely develop some bitter rivalries.

Hydro Thunder Hurricane Airbourne Gameplay While the developers should be commended for the effort they put into implementing splitscreen online multiplayer, Hydro Thunder's presentation didn't receive the same care. Overall, Hurricane doesn't have much personality in that regard. The textures are frequently dull and flat, something that is easily noticeable as you drive past each piece of the environment. In terms of audio, the game doesn't fare much better. The soundtrack is instantly forgettable and repetitive, and the announcer is irritating. Hydro Thunder's presentation appears rushed, which is regrettable especially as the development was overseen by Mircosoft
Games Studios.


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