----|Info|---------------------------------------------------------------
Developer : EA Sports
Publisher : ShivShubh
Release Date : 09 December 2009
Genre : Sports/ Cricket
----|Description|---------------------------------------------------------------
With the World Cup currently in full swing and E3, the gaming industry’s major event of the year, taking place this week, the release of Codemaster’s International Cricket 2010 may have got lost somewhat among the soccer-mad media frenzy or the buzz about PlayStation Move and how 3D gaming is apparently set to take the industry by storm. If you are a serious cricket fan, however, then there is plenty of reason to sit up and take notice of this week of this latest simulation of the “gentleman’s” game.
Cricket fanatics may disagree but, in our humble opinion, unless you’re watching “sixes” and “fours” being scored on a regular basis, or embroiled in the faster-paced One Day Internationals or Twenty20 games, cricket isn’t a sport that has the ability to regularly get the adrenaline pumping. Translate that slow-paced sport into a videogame and it’s no wonder we find it hard to get totally immersed in its plodding gameplay.
You could say that, in terms of more mainstream videogames, International Cricket 2010 is more like a slow-paced JRPG than a high-octane action adventure, but it is a game full of strategic layers, where composure wins the day over impatience. Anyone who knows cricket will be well aware of this, so as long as you’re not expecting all the whistles and bells of an EA produced sport’s game or a robust, feature-heavy multiplayer mode where it’s easy to find someone else online who actually wants to play, then you shouldn’t be too disappointed.
----|System requirements|--------------------------------------
Processor: Pentium 4 2.8 GHz,
RAM: 750 MB RAM ( Vista 1 GB ),
Graphic Memory: 164MB
Graphic Card: GeForce 6 or better,
Hard Disk Space: 3 GB HDD,
OS: Windows XP/Vista/7
Developer : EA Sports
Publisher : ShivShubh
Release Date : 09 December 2009
Genre : Sports/ Cricket
----|Description|---------------------------------------------------------------
With the World Cup currently in full swing and E3, the gaming industry’s major event of the year, taking place this week, the release of Codemaster’s International Cricket 2010 may have got lost somewhat among the soccer-mad media frenzy or the buzz about PlayStation Move and how 3D gaming is apparently set to take the industry by storm. If you are a serious cricket fan, however, then there is plenty of reason to sit up and take notice of this week of this latest simulation of the “gentleman’s” game.
Cricket fanatics may disagree but, in our humble opinion, unless you’re watching “sixes” and “fours” being scored on a regular basis, or embroiled in the faster-paced One Day Internationals or Twenty20 games, cricket isn’t a sport that has the ability to regularly get the adrenaline pumping. Translate that slow-paced sport into a videogame and it’s no wonder we find it hard to get totally immersed in its plodding gameplay.
You could say that, in terms of more mainstream videogames, International Cricket 2010 is more like a slow-paced JRPG than a high-octane action adventure, but it is a game full of strategic layers, where composure wins the day over impatience. Anyone who knows cricket will be well aware of this, so as long as you’re not expecting all the whistles and bells of an EA produced sport’s game or a robust, feature-heavy multiplayer mode where it’s easy to find someone else online who actually wants to play, then you shouldn’t be too disappointed.
----|System requirements|--------------------------------------
Processor: Pentium 4 2.8 GHz,
RAM: 750 MB RAM ( Vista 1 GB ),
Graphic Memory: 164MB
Graphic Card: GeForce 6 or better,
Hard Disk Space: 3 GB HDD,
OS: Windows XP/Vista/7