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Sunday, 24 February 2013

Cricket 2005


Utilising technology from our blockbuster sports games such as FIFA, NBA & EA SPORTS™ Rugby, EA SPORTS Cricket 2005 returns to the pitch.
In addition to the international teams and bonus squads, you can now play with domestic teams and compete in England, Australia, New Zealand and South Africa. The all-new Twenty20 tournament will be fully licensed with season modes also on offer.
Cricket will revolve around a TV style presentation including a full action replay mode, third umpire, animated ducks, TV style overlays, field position editor and much more. The field position editor will allow for auto or manual fielding.
Over 35 dynamically lit stadiums will be modelled from all over the world, including Lords in England, as well as other world-class venues in Calcutta, Melbourne, Auckland, Cape Town, Barbados and Lahore.

Full licensing
Full licenses from the Cricket Australia, ECB, NZ Cricket, the South African Cricket team.
High detailed stadiums
Over 35 accurately modelled stadiums, including various pitch types and conditions, detailed real time weather effects, and night modes for Day/Night matches
Realistic player appearance and motion
All new detail in players’ faces and bodies, including varied player sizes all modelled using the EA SPORTS skeleton. Over 1000 new Motion Captured moves allowing amazing player animations across all areas of the product.
Updated commentary
Enjoy updated commentary by the legendary Richie Benaud and Jim Maxwell.
New HUD and intuitive controls
An all new HUD will ensure that all controls are more intuitive than ever before.
Authentic stadium conditions and crowd effects
Huge 3D stadium sound effects based on real crowd sounds from all over the world. Crowd effects change to reflect peaks and troughs in the game. Pitches reflect the real conditions around the world and will wear over the course of a test match.
Broadcast inspired playback
TV style gameplay including TV overlays and a detailed replay feature allowing the player to view the action from an infinite number of camera angles.
Brand new create a player
A brand new create a player allows gamers to create and edit players.
Enhanced gameplay
Flexible gameplay allows the player to be fully involved in the selection of batsmen, bowlers and the placing of fielders. Choose manual fielding, or simply let the intelligent AI position your fielders for you.
Multi-player options
4 Player (consoles), with 2 player co-operative play.
Extra features
Cricket 2005 features 13 tournament modes in total plus a Training Nets mode and Play Now mode to get a quick Exhibition match under way.

Australian and English domestic competitions. English County Cricket in Cricket 2005 now features the Twenty20 Cup.

Domestic limited overs competitions feature the “Free Hit” rule.

My Cricket allows the user to easily keep track of their stats and achievements as well as customize game settings. Includes Squad Management feature which allows you to assign one-day shirt numbers for players in all the teams or edit the squads.

EA Trax music soundtrack

End of innings Highlights playback : allows you to review dismissals once the innings is completed.

All player career stats update while playing tournaments

Select your First XI before each match based on player ratings, form and team morale. Also view Pitch and Weather conditions before selecting your line-up and entering the match.

View player form charts during tournaments to keep track of who is playing well and who isn’t.

Revamped bowling control system. Each Bowler has a realistic repertoire of deliveries. The better their ability, the greater the variety of deliveries they can bowl with.

The bowler will lose stamina after bowling a long spell of overs and slowly become more erratic the more tired he gets. The Stamina gauge which is part of the bowler’s on-screen display will allow you to keep track of when to give him a rest and make a change.

The Batting confidence meter displays how set a batsman is once he is at the crease. The more settled he is, the better chance he has of timing the ball sweetly and less chance of edging one to the slips or popping up a catch.

Double the amount of pre-set fielding options of previous versions.

Training Nets mode, now with the option to set the line and length you wish the CPU to bowl at you in order to master your batting strokes or improve your timing.

One-day shirts featuring player numbers and NAMES

Advanced running between wickets control allows you to dive for the crease to prevent a run out

Manual Fielding throw meter which allows the user to control the strength of a throw.

The Man of the Match award is calculated after playing a tournament match and Player of the Year awards are calculated at the end of each of the competitions.

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King Of Fighter 97


Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.
Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94 and KOF '95.
Despite the events at the end of The King of Fighters '96, the 1996 Tournament was a huge commercial success and sparked a world-wide fighting craze. Within a few months of the tournament ending, various large corporations had held smaller KOF tournament qualifiers and constructed special King Of Fighters stadiums around the world, building the excitement up for the 1997 tournament. News of the tournament spread through every form of media and fans and new fighters from across the globe come to watch the preliminary matches. Determined to harness the secret power of the Orchid, Geese Howard has created and entered a new '97 Special Team', which consists of Ryuji Yamazaki, Blue Mary and Billy Kane. Also, a mysterious New Faces Team, composed of three band-members (Sherrie, Yashiro Namesake and Chris) enter the tournament with the terrible intentions of raising Orchid from his slumber (It Turns out that in the back story of KOF '97, the American Sports Team (Heavy D!, Lucky Glibber, and Brian Battler) were originally invited to compete in the tournament, but like the same incident with Iori Yagami's team in 1995, they had their invitations stolen by the New Faces Team). Eventually, the Hero Team (Kyo Kusanagi, Benimaru Nikaido and Goro Daimon) wins the tournament and prepares to accept their hard-earned prize, but not before facing off against a psychotic Iori Yagami, who becomes possessed by the Orchid blood that flows through his body.



Angry Birds reo all parts



Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple's iOS in December 2009.Since that time, over 12 million copies of the game have been purchased from Apple's App Store,which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others. In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. Rovio Mobile has supported Angry Birds with numerous free updates ..."

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The Incredible Hulk pc game


The Incredible Hulk:
The Incredible Hulk is a action game based on the Marvel superhero Hulk and the film same name. Its free-roam gameplay and its similar controls. The main enemies in the game include Abomination, U-Foes, Bi-Beast, the Enclave, and the United States Army led by General "Thunderbolt" Ross and Major Glenn Talbot.
Gameplay:
The player controls the Hulk in an open world environment in which the player can visit most locations and interact with the environment while not engaged in missions. The game's bosses include Devil Hulk and Mercy, and the game's main villain is the Abomination.
The Incredible Hulk Features:
Unlimited Destruction: Become the Incredible Hulk and experience unlimited destruction. Players can demolish anything in their path and also use it as a weapon - pieces of a crumbling building…a passing car…a street lamp. Players can even demolish buildings with their bare hands. Damage is persistent, and gamers can use it to gain access to previously unreachable areas.
Powerful Rage: Rage is power. Build the Hulk’s rage to learn powerful moves. Cause unheard-of damage to gain and upgrade his abilities.
Incredible Scale: New York City’s towering skyscrapers allow for exciting vertically based gameplay, while powerful, massive enemies such as Bi-Beast and the Abomination challenge the Hulk’s might.
Dynamic Open World: A realistic next-gen, open-world representation of Manhattan provides gamers with an immense playground of destruction that also contains sub-quests, mini games, and a story that reaches beyond the film to include elements from classic Marvel comics.


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Tuesday, 19 February 2013

Sega All Games Pack

Info:
Sega:
EGA of America, Inc. (collectively, "SEGA" or "we") respect the privacy rights of our online visitors and are committed to protecting the personal information collected about you. To further this commitment, we have adopted this Online Privacy Policy ("Privacy Policy") to guide how we collect, store, and use the information you provide us.
History Of Sega Genesis:
In 1987, 16-bit personal computers such as the Commodore Amiga and Atari ST, and 16-bit arcade machines made video game consoles look not so good. At this time, Nintendo had a 95% market share in the US and 92% in Japan. It was no use for Sega to continue battling with its Master System console. It was time to try a new way of outdoing the competition.
Sega's arcade machines using System 16 technology had become very popular. Sega CEO Hayou Nakayama decided it was time to bring this technology into home videogame consoles. Sega began developing their new 16-bit console based on System 16. Their final design worked out so well that they used the technology to make three new arcade boards (MegaTech, MegaPlay and System C). This now meant that any game made for these arcade machines could be almost perfectly ported to their new console. Sega also made their console backwards compatible with the Sega Master System with an add-on device later named the Power Base Converter.


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