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Monday, 25 March 2013

Total Overdose PC Game Full Version Free Download

Action game fans ought to
be able to settle in and blast their ways through Total Overdose's
relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride.
Rarely has a game reveled in its own crapulence the way that Total Overdose: A Gunslinger's Tale in Mexico does. Taking the concept of a stylish, violent third-person shooter to the height of hyperactive instability, Total Overdose is an all-out celebration of all things gun. Bullets fly with reckless abandon, bodies pile up to an almost alarming degree, and all the while you're pulling off the kinds of acrobatic maneuvers that would make Keanu Reeves say, "Woah." Of course, it's also all been done before. From playing Total Overdose, you get the feeling that the developers at Deadline Games had an awful lot of affection for the Grand Theft Auto and Max Payne games and that they may have watched one too many Robert Rodriguez movies late at night. That's because the main character plays just like Max Payne, the world around him operates just like the one in Grand Theft Auto, and the storyline plays out like a script Rodriguez might have written early in his career, before he knew what he was doing. Because it's made up of so many familiar parts, action game fans ought to be able to settle in and blast their ways through Total Overdose's relatively brief campaign with reasonable levels of enjoyment. Just be prepared for one extremely cheesy ride, and to sift through a few serious flaws as well.
The story of Total Overdose is cut from the kind of heavy-on-the-gunplay, light-on-the-drama cloth made famous in 1980s-era action films. Ramiro Cruz is an ex-convict and all-around screwup. His twin brother works for the DEA. Ramiro's twin is injured while working undercover, right as he's about to get in with some rather powerful drug lords down in Mexico. In a twist that plays like a vaquero movie version of the Anthony Hopkins/Chris Rock vehicle Bad Company, Ramiro is brought in to replace his brother so he can get in with the shady dealers. About a billion bullets, bodies, and busts later, you're dealing with crooked DEA agents, big-time drug deals, and a revenge plot about who really killed Ramiro's former-DEA-agent father. None of this means a thing, mind you. The plot here is merely a vehicle for you to get out and start shooting things. What little storyline exists here is largely turned irrelevant by the incredibly cheesy voice acting and writing, so there's no real opportunity to care about any of these people. But that suits the game just fine, since you'll be too busy killing everybody to bother caring about them.
What makes Total Overdose more than just another dull shoot-'em-up is the ludicrousness of its action. There isn't a kilo of realism to be found anywhere in this game...a fact flaunted at every opportunity by the insane acrobatic moves Ramiro can pull off for seemingly no reason other than because they're fun. Like Max Payne, Ramiro can shoot-dodge in bullet time while pumping tons of rounds into bad guys within a split second's time, all the while bouncing off walls and spinning around like a man possessed. These moves all play into a points rating that judges the different maneuvers you pull off and earns you points you'll need to complete missions. It's a neat system, but it's hindered by the most obnoxious aspect of the game, which (oddly enough) is the naming system for said moves. Moves are named the cheesiest things possible, like "Gringo loco!" and the oft-repeated "Spicy move!" In fact, you'll hear the words "spicy move" so often throughout the game that after a while a small piece of you will die inside every time it's uttered.
Thankfully, the basic shooting is reasonably satisfying. You're given plenty of different weapons with varying degrees of effectiveness. Fully automatic guns pump more rounds, but they also lack accuracy. Pistols are accurate, but they lack punch. Assault rifles tend to offer the best of both worlds. Rocket and grenade launchers? Well, you can imagine the level of destruction they inflict. If there's any complaint to be made here, it's that you often get the short shrift on ammo. There are upgrades you can earn throughout to give each gun type more available ammo. But even then, in a game this silly--where it's all about highly unrealistic action--you'd think the developer might have been a touch more generous with the ammunition. As it is, it's far too easy to run out of ammo for all guns very quickly, forcing you to constantly run around to pick up weapons off fallen enemies, which can be a risky affair in the middle of a firefight.
Ramiro can also earn a number of wacky special moves that border on comedic. Simply press a button and one of several select moves will occur, ranging from a kooky jumping spin move with dual Uzis blazing, to the appearance of an angry Mexican wrestler who will aid you by attacking any nearby enemies. Don't question it, because you'll absolutely despise this game if you try to put much thought into it. If you're willing to roll with the crazy Mexican wrestlers, the exploding piñatas, and the move called "El Mariachi," which straight-up gives you the Antonio Banderas-style "guns in the guitar cases" from the titular Robert Rodriguez film (though they should have called it "Desperado," since that's the actual film the move is from), Total Overdose can be a hysterical romp (though often unintentionally so).
Don't expect Total Overdose to be an especially challenging piece of work though, because it fails miserably in this regard. The enemy artificial intelligence borders on damaged. Bad guys will sometimes run around in circles, shooting at nothing in particular, or they'll get stuck in parts of the scenery. The only time they're at all hard is when there are just too many of them, and even then you can enact the game's "rewind" feature to just reverse time back a few seconds to avoid whatever bullet killed you a moment ago. Ramiro's special moves can also be abused to almost depressing levels. All it takes is one bout of El Mariachi to blow away just about any boss, without taking any damage yourself. Not that you need to cheat like this, since most bosses can be beaten just as easily with some nifty shoot dodging, but even still, exploits like this are prevalent throughout the game.
Total Overdose's Grand Theft Auto inspirations come from the vision of Mexico that the developer has created for you to play around in. The city you work in is largely open-ended, with plenty of pedestrians, ancillary traffic, buildings, and multiple locales, which unfortunately can't be jumped to without some load times. Additionally, these locations are also often difficult to find, since the in-game map is absolute garbage. As you wander around, you can look around for hidden bonuses and items, or you can just shoot the hell out of anyone who crosses your path. Unlike in GTA, though, there are really no consequences for your actions. Some cops might show up, but that's as far as it escalates, which effectively turns the process into a pretty dull affair. You get your missions by driving to icons located on the aforementioned terrible map, though it's at least good enough to denote the difference between a story mission and a side mission.
Side missions are mostly secondary and optional, though there are a few instances where you'll be required to do one or two side missions before the next story mission is available. Most of these are pretty simple "kill everyone in sight," checkpoint race, or "blow up a few burrito carts filled with cocaine" types of things, but they're fun enough for what they need to be. The story missions are longer and much more involved, often with multiple sections and plenty of heavy combat against drug runners, border patrol officers, and just about anyone else who might cross your path. The game is absolutely rife with save points, though, so you'll almost never find yourself having to repeat a lengthy section of the game. However, in the rare instance that you do, it's super-annoying.
There are also plenty of vehicles in the game, and they easily represent the least fun you'll have with any aspect of the gameplay. The cars handle in a very squirrelly manner, like the General Lee on a greased hockey rink or something. Fortunately, apart from the occasional checkpoint race, it's rare that you'll have to drive for more than a short distance. Often, cars are simply an optional means to an end, rather than a required piece of equipment for a mission. That's good, because if you had to drive for long bouts with these absolutely atrocious driving physics, you'd break the disc in half before you got anywhere near the end of the game.
Total Overdose certainly has style, but this isn't a particularly good-looking game. The character models are drab and blocky, and they don't animate as smoothly as they ought to. The rare exceptions are the style moves, but even they can be occasionally weird-looking. The cities are better-looking, and there are plenty of colorful set pieces decorating the background. However, the things going on in the background are frequently ugly. People dive out of the way of cars that aren't anywhere near them, cars will sometimes drive onto pieces of the scenery and get stuck there, and all manner of other little crazy glitches will go on--especially if you're involved in gunplay. The three versions of the game are all comparable, with only the PlayStation 2's lackluster frame rate setting it a notch or two lower than the rest. The PC game also does have a tendency to chug a bit, but it's marginal at most.
The game's sound manages to be both better and worse all at once. The voice acting, as mentioned before, is awful, though perhaps intentionally so. All the dialogue is terribly cheesy, and the actors ham it up to the nth degree. The credits list a number of Latino actors as playing the parts here, but most of them overdo the accents and slang so ludicrously that it all sounds forced and poorly stereotyped. However, the soundtrack is, in a word, tough. Featuring a smattering of songs from Latino rap group Delinquent Habits and Mexico City rap-metal group Molotov, the music complements the hard-edged tone of the game perfectly. What's more, a number of action sequences kick in with random bits of traditional flamenco guitars and upbeat mariachi tunes. Surprisingly, the jauntiness of these tracks sets a delightfully comedic contrast to the shooting, and it just plain works. The sound effects for the weapons, explosions, and whatnot are all effective enough, so you won't get any shortage of thunderous booms and bullet-riddled screams throughout the experience.
Total Overdose is one of those games that presents a conundrum. Most people shouldn't buy it, as it's far too short, too patently ridiculous, and too weak outside of its combat to be worth the money. Conversely, the game's utterly ludicrous nature makes for a fairly entertaining ride at times, and the shooting can be quite fun. Shooter fans on the hunt for something brainless and easy, but with lots of stylish gunplay, should certainly rent Total Overdose just to see how bananas the whole thing is. Those with slightly more-discerning tastes ought to just leave well enough alone and look elsewhere for their needs.

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WWE RAW Judgement

"With 2002's WWE Raw PC being the only viable Wrestling PC game around, the game filled a void for many players who could now have a real wrestling PC game. but that void lasted for six years, although there was many mods coming out, there was not yet a FULL conversion of the entire game, (WWE Raw: Ultimate Edition was aiming for this but was never released).
But finally, it's here; WWE RAW: Total Edition, the first full conversion of WWE RAW for PC, team members have worked long and hard to fully convert the entire game with only their RAW modding knowledge, with the patch changing everything from the main things like roster and arena to everything else like T-shirts in CAW mode. In turning a game with an outdated roster and extremely unplayable system into a game that is actually playable, Total Edition dosen't fail to deliver.

Wage war with the top WWE Superstars modeled in amazing detail
For the first time ever, assault opponents on their way to the ring
Watch the audience scatter as the action spills into the crowd
Battle in more than 10 backstage areas
Create the ultimate WWE Superstar
WWE style presentation with in-game cut scenes and ?Double Feature? replay
Unique and strategic fighting system
Advanced fighting engine from the creators of Ultimate Fighting Championships (Anchor).
Variety of match types including Royal Rumble and KING of the RING
System Requirements
Processor= 1.0 GHz
RAM= 256MB
Graphics Card= 32MBG
Instructions
1. Download Game and Extract with WinRAR
2. Click on “WWE RAW – Total Edition” Icon
3. Play Game and Enjoy
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Sunday, 24 March 2013

Delta Force B H D


Delta Force 4 - Black Hawk Down: is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Novalogic's Delta Force was originally one of the foremost tactical shooter series in computer gaming. However, if last year's Task Force Dagger is any indication, the series is in decline. The newest game in the series, Delta Force: Black Hawk Down, focuses on the UN intervention in Somalia in the 1990s, as portrayed in the popular novel and motion picture Black Hawk Down. The new Delta Force game makes some improvements to the series, but it's difficult to take seriously, especially considering some of the game's action sequences, which resemble old arcade games more than they do actual military operations.
One of Black Hawk Down's massive environments.
Black Hawk Down is loosely inspired by missions undertaken by elements of Delta Force, the US 75th Ranger Regiment, the 10th Mountain Division, and the 160th Special Operations Aviation Regiment. The game is also filled with real-world vehicles and weapons, but don't let that fool you. Black Hawk Down is mostly a straightforward, simplistic action game with some real-world trappings.
The game's first single-player mission provides a good idea of what you can expect from Black Hawk Down. It lifts ideas from the movie and throws them together in an unrealistic and clumsy fashion. The mission itself resembles a rail shooter, an arcade-style shooting game in which you're forced to move along a predetermined path while shooting any enemies in your way. For whatever reason, developers insisted on using this idea over and over. In the first mission, you take part in a rescue operation for a UN convoy that's come under attack in the countryside. You operate a .50-caliber machine gun on one of a group of humvees that blithely drive right into hordes of enemy foot soldiers and vehicles approaching from all sides instead of slowing to properly engage the enemy, stopping, or taking an alternate route. You have no control over the foolish humvee drivers, but instead simply have to blast each new target that appears.
Once you've finished this shooting-gallery segment--and most of the game seems like a glorified shooting gallery, since Somali gunmen will often stand in neat little rows --you run on foot to a small enemy camp to snipe more bad guys. Then, it's a return to more rail shooter action, as you use a minigun mounted on a Black Hawk helicopter to slaughter more unthinking enemies. All this in the span of 5 or 10 minutes.
You'll wish that Black Hawk Down's gameplay were as dramatic as its visuals sometimes are.
Anyone looking for a realistic military simulation will be very disappointed with Black Hawk Down. But if you're looking for a simple, old-fashioned shooter, you may enjoy parts of it, assuming you can put up with some major problems. The single-player mission goals often seem contrived or repetitive, and the campaign as a whole seems disjointed and amateurish. It's poorly balanced too--most missions are far too easy, but a few require endless and endlessly frustrating retries. The missions are also unoriginal. Understandably, they lift ideas from the Black Hawk Down book and film, but without doing them any justice. One mission even attempts, however poorly, to re-create the Omaha Beach landing sequence from Medal of Honor: Allied Assault, of all things.
As in previous Delta Force games, Black Hawk Down's AI is extremely poor. The supposedly "elite" Delta Force and Ranger troops shoot each other, push you into the line of fire, and repeatedly miss targets literally right in front of them. Their aim is so atrocious that they can actually walk right past an enemy in a narrow tunnel and not hit their target. The Somali fighters are just as bad. At point-blank range, these militia soldiers often turn away from you and shoot a nearby wall instead. So, it's basically up to you to play Rambo, running around and shooting all the sitting ducks. In fact, the game even keeps score for you--you can expect to kill more than 1,500 Somalis during the campaign.
Still, Black Hawk Down at least tries to immerse you in the action and actually does a half-decent job of making you feel like you're in the middle of a war zone. Amid the mass starvation and clan fighting, you'll need to make your way through poverty-stricken towns filled with innocent civilians and gun-toting thugs alike. Some agitated civilians even hurl rocks and shout at you to leave them alone. The missions at least have some superficial variety, since you'll have to complete objectives like securing weapons caches, assaulting strongholds in towns, destroying bridges, and taking part in the climactic fighting of the Battle of Mogadishu--but once you actually play through them, you'll find that the missions are either too easy or too frustrating.
As it is, the solo campaign is hard to take seriously, given all its problems. Black Hawk Down at least offers fairly extensive multiplayer options. Though there are no cooperative modes, the game does include deathmatch, team deathmatch, capture the flag, king of the hill, and other competitive modes. These don't break any new ground, but the game's unusual setting and large maps make them more interesting than they'd otherwise be. Then again, the large maps can encourage tedious sniper duels, and they also make it incredibly easy to sit at an enemy respawn point and repeatedly kill opponents off before they can react. The multiplayer maps do let you control machine gun emplacements and vehicle turrets, but you can't actually drive or pilot the vehicles yourself. Rather, you hop aboard them as they automatically make their way along predetermined paths. In fact, these vehicles may remind you of a slow-paced amusement park ride, just with automatic weapons.
However, Black Hawk Down does look much better than any previous Delta Force game. Though it's no Unreal Tournament 2003, and it has some bizarre polygon clipping problems, Black Hawk Down does have very good outdoor lighting and good environments. Somali towns look believably run down, since they're full of rusted tin roofs, shattered windows, and other signs of damage and dilapidation. Bodies of water look impressive, reflecting the sun and frothing under helicopter prop wash. At times, Black Hawk Down's presentation actually excels, especially depicting chaotic combat in huge outdoor areas. Bullets kick up sand and tear leaves off palm trees, and vehicles erupt in brilliant explosions. Black Hawk helicopters come roaring in low, throwing up a cloud of dust and causing the trees to sway, while their minigun bullets spark off metal roofs. Also, the game's vehicles and weapons look decent enough, though the game's character models and animations could have used a lot more work. The Somalis look like armed circus performers, as they die a variety of comically acrobatic deaths.
Genuinely intense action is hard to come by in Black Hawk Down, and the game suffers from too many major gameplay faults, but unlike the last Delta Force game, this one begins to move the series in the right direction. While it often fails, it at least tries to immerse you in the gameworld, and it features some attractive visuals and a few particularly dramatic scenes. Still, Black Hawk Down is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.

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Galaxy Quest



After Judith goes missing it’s up to you to go on a Galaxy Quest and find her in this incredible Puzzle game! Blast the incoming crystals away and use incredible bonuses to survive. Join Captain Simon’s team and explore amazing planets as you try to track down Judith and her missing vessel. Plan two steps ahead to survive challenging levels and rack up an amazing amount of points in Galaxy Quest!

Galaxy Quest (FINAL)



Worms ARMAGEDDON


The spineless and unassuming critters that star in Worms Armageddon epitomize the game itself. You'll quickly notice that the worms in this game are not as meek as they appear and instead are funny, ill-tempered, and wickedly clever. At about the same time, you'll find that while this game may look cute, it is in fact as sophisticated and enjoyable as the very best strategy games out there. It's also highly polished, easily customizable, accessible to all ages, and perfectly suited for quick spells and marathon sessions alike.
That said, it's true that Worms Armageddon isn't all that different from Worms 2. Though it includes an all-new single-player campaign and fully integrated online play, as well as over a dozen new weapons and gadgets for the worms to use, Armageddon looks, sounds, and plays similarly to the last episode, which means veterans of the series expecting something totally new will not find what they're looking for. And everyone else will wish Worms Armageddon offered even more, if only because it's as good as it is.
Worms Armageddon is easy to play and control, two factors that contribute immensely to the game's success. The typical skirmish pits teams of worms against each other, all randomly interspersed throughout some sort of exaggerated landscape ranging from garbage dumps to stacks of books. You take turns with your opponents, inching your forces into position one by one and firing upon enemy worms with an arsenal of weapons, from traditional (grenade, shotgun) to makeshift (baseball bat, blowtorch) to unorthodox (exploding old woman, skunk). The worms even know a few famous martial arts moves for good measure. Most worm weapons are absurd and amusing, and effectively serve specific functions. But since many do overlap in functionality, you can be selective and creative with your arsenal rather than feel restricted by it. You'll witness the events that transpire as the worms duel to the death via a traditional 2D platform-game side view, lending Worms Armageddon a readily approachable if misleadingly simple appearance.
So although it may appear as if that one worm over there just fired a bazooka at his enemy across the screen, aiming that shot was anything but trivial. A worm, not unlike a golfer, needs to take into account such elements as trajectory, wind direction, and power, and although shooting simply involves arrow keys and the space bar, hitting the target won't be quite so simple. Even seemingly fail-safe weapons, like homing missiles and napalm strikes, require skill and foresight to be used effectively. What's more, explosive attacks, such as the bazooka, vaporize the terrain around the targeted area, likely causing the worms in the vicinity to be flung about. It's often to your advantage to try to destroy the earth from under the feet of your enemies rather than target them directly, in an effort to send them careening into the water below, since worms can't swim.
Thanks to the game's sophisticated physics and damage modeling, the results of your attacks will often prove surprising no matter how accurate you think you are. Since maps tend to be strewn with explosives, and the worms themselves explode when they die, oftentimes the results of a successful strike are anything but predictable as an incredible chain reaction ensues. This tightly controlled chaos, together with the precise targeting system and plausible physics, is also essential to this game's success. And the automatic instant replay on especially unbelievable chains of events is a nice touch.
Great graphics and sound don't hurt, either. Worms Armageddon includes a seemingly endless assortment of beautiful and surreal backdrops, which lend most every skirmish a unique challenge, since these landscapes are randomly generated each time. The worms themselves are animated beautifully, and their articulate expressions and bizarre arsenals make these some of the most endearing computer game characters in a long time. Meanwhile, special effects such as fire and explosions all look equally good, lending the game a perfectly consistent and always bright and attractive appearance.
The sound effects that accentuate the firefights, while somewhat repetitive, are as over-the-top and amusing as the graphics, while a rather remarkably grandiose militaristic soundtrack enhances the game's tongue-in-cheek half-seriousness. More remarkable still is to what extent you can customize your worms: As a holdover from its predecessor, Worms Armageddon includes dozens upon dozens of sound schemes for the little guys, most of which are high-pitched, angry squeals. You can make your worms speak Russian, Greek, Afrikaans, around a dozen dialects of English, French, Spanish, German, you name it. Or you can import your own sound effects, just as you can also select a team anthem, an insignia, a tombstone, and customize just about everything else about your team, giving it a unique style that will distinguish you among your peers in a grueling multiplayer match.
Those custom features aptly suggest that Worms Armageddon lends itself perfectly to multiplayer competition. The fully integrated Worms.net Internet play server (though not ideally fast or reliable at all hours as of press time) lets you easily join a game with rival worm commanders from across the world, and the server even maintains your ranking and status based on your wins and losses. Because battles are highly customizable, such that starting conditions for health and ammunition can be easily adjusted, you can join games that emphasize the style of play you prefer, either in favor of mass-destructive or more strategic weaponry. In between multiplayer sessions, you can play against the computer in quick matches or deathmatch battles that become progressively more challenging, just as you can learn the ropes through a convenient if somewhat difficult training mode, then apply them in the single-player campaign. The campaign missions, which must be played through linearly, are mostly puzzle-oriented and recall Psygnosis' classic Lemmings in that they tend to force you to make precise use of a limited supply of tools in order to accomplish your objectives. The puzzle elements of these missions oftentimes prove frustrating, since many of these missions are very difficult, and while the campaign provides an enjoyable diversion from the rest of the game, it doesn't really hold up on its own, nor does it seem intended to do so.
Likewise, although the computer opponent is realistically fallible except at the highest skill levels, it tends to neglect the more obscure or sophisticated weapons available, resorting to mundane explosives nine times out of ten. For this reason alone, the computer cannot ever hope to provide the sort of unique competition that is practically assured with even the most inexperienced human opponent, whose foibles and follies in combat will likely be worth the price of admission if he isn't good enough to fight back in earnest.
It's too bad that the computer opponent doesn't make full use of its full arsenal, and as you play Armageddon more and more, invariably you'll also wish the game had even more weapons, even more diversity in graphics and sound, and even more of pretty much everything. There's no mistaking that Worms Armageddon is both highly polished and totally complete, with far more features and variety and options than just about any other game out there. Nevertheless, the design and execution are so great and so open-ended that you'll know, even as you log more and more hours with the game, that in fact you can't have too much of a good thing.

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